For more information about the talks, click on the pictures of our speakers! All subjects might slightly alter until the event!
October 6th, 2026
De Puddingfabriek, Groningen
LevelUp is the Game Dev conference and networking event designed to inspire, support and connect future game developers to the industry. Our goal is to connect students and industry professionals and bring the North of the Netherlands on the map of the games industry.
Schedule
09:00 – 09:45
Open Doors & Check-In
09:45 – 10:00
Event Kickoff presentation
10:00 - 10:50

Tobias organises the Indie Game Dev Meetup in Groningen every month.
At LevelUp, Tobias will present “Released. And Now? Growing Game Sales After Launch”, exploring what happens after a game launches and how studios can continue growing its audience and revenue. He’ll share practical examples covering discounts, bundles, updates, marketing beats, and other post-launch opportunities.
11:00 - 11:50

At LevelUp, Martine will present “Evolving with the Industry”, sharing lessons from her own career and exploring the importance of staying flexible in a rapidly changing industry. She’ll look at how unexpected opportunities can shape a career and provide insights into how the Dutch games industry has evolved over the years.
12:00 - 12:50

At LevelUp, Rami brings “The Rami Talk”, an interactive ask-me-anything session about the challenges and opportunities of independent game development. Rather than a fixed presentation, the session gives attendees the opportunity to ask Rami their own questions and explore the topics that matter most to them.
13:00 – 14:00
Lunch
Recharge your brain and stomach for the next round of talks. Go touch some grass!
14:00 - 14:50

At LevelUp, Norman will explore “How to Build a Financially Sustainable Game Studio”, looking at how studios can move beyond relying on talent or a single successful release. He’ll cover production systems, scope management, release strategies, and a practical roadmap for building a studio that can finish, release, learn, and create again.
15:00 - 15:50

At LevelUp, Iris will present “Live Creature Design: The Creative Process Explained”, taking a fantasy creature from the first sketch to a finished painting in real time. Throughout the demo, she’ll share the creative decisions behind each stage, offering an inside look at how a professional artist approaches challenges and develops an idea into a final piece.
16:00 – 18:00
Mix & Match
Enjoy a drink at the bar and connect with cool people from the industry!
09:00 – 09:45
Open Doors & Check-In
09:45 – 10:00
Event Kickoff presentation
10:00 - 10:50

11:00 - 11:50

At LevelUp, Fanny will present “Frankenstein It! — The Mad Science of MacGyvering Tech Art”, exploring what happens when the tool you need doesn’t exist, the problem is too complex, or the documentation is useless. Using Houdini APEX and a giant mechanical character as a case study, she’ll share how to experiment, combine existing technologies, and navigate unknown problems when you’re the lone pioneer.
12:00 - 12:50

At LevelUp, Sébastien will present “Creature Voice & Sound Design: Building Believable Creature Performances for Games”, taking attendees through the complete creature voice pipeline. From vocal archetypes and specialised casting to voice direction, recording, and sound design, he’ll share practical methods and production insights for creating compelling creature performances without relying on words.
13:00 – 14:00
Lunch
Recharge your brain and stomach for the next round of talks. Go touch some grass!
14:00 - 14:50

At LevelUp, Bertine will present “Playing With Fire: A How-To for Transgressive Narratives”, exploring how to use boundary-pushing ideas without them becoming cheap, crass, or unintentionally silly. She’ll examine game narratives that ventured into the darker sides of humanity, why some succeeded, and how developers can prepare players for intense experiences without crossing the line into genuine harm.
15:00 - 15:50

At LevelUp, Igor will present “Coding in easy mode - How to catch and log errors like a pro”, a practical session focused on making debugging more efficient and approachable. He’ll cover error handling, logging, and practical debugging techniques that can help developers spend less time hunting for problems and more time solving them.